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Gearing Up for the Big Game Dallas TX

Although software makers and equipment manufacturers are still romancing the corporate market, there's another audience that's challenging developers to come up with faster, shinier, and more compelling technology. Behold the power of gaming.

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(214) 750-4412
6109 Greenville Ave.
Dallas, TX
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(214) 339-8467
1515 N Cockrell Hill Rdste 101
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(214) 234-0915
8687 North Central Expresswaysuite 2304
Dallas, TX
Game Stop
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6751 Abrams Rdste 116
Dallas, TX
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(214) 324-3331
11255 Garland Rdsuite 1340
Dallas, TX
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6417 Hillcrest Ave
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(214) 337-1387
3434 W. Illinois Ave.Suite 116
Dallas, TX
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(214) 366-2361
3450 Webb Chapel Extension
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(972) 385-7944
6031 Forest Lane
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1073 Wynnewood Village Shp Ctr
Dallas, TX
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Gearing Up for the Big Game

Posted by : Elizabeth Millard

Innovation is a curious beast. You never know where it's going to come from or, more interestingly, where it's headed. In the past few decades, much innovation has taken place in the computing world because corporate IT departments have been hungry for faster processing speed, more secure networks, and better ways to communicate. Although software makers and equipment manufacturers are still romancing the corporate market, there's another audience that's challenging developers to come up with faster, shinier, and more compelling technology. Behold the power of gaming.

Unlike general computer users, who have a wide array of technology demands, gamers have very specific needs: fast processing, cool-looking computers, noise-cancelling headphones, and quick-responding monitors. Some may argue that such requirements merely make them into early adopters, but that's not quite accurate. Gamers aren't just a batch of technology-hungry geeks who happen to like buying the newest machines on the market. They're a group that's actually driving innovation, not just buying it.

Now hear this

Gamers present a challenge for companies attempting to sell to them, because they stray outside the boundaries of normal marketing tactics. For regular consumers, companies usually build a product they think will appeal to a mass audience, and then try to convince people that they need it or want it.

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